“Part of what we’re rolling out with age check, we believe, is the real, right long-term way to build this platform,” CEO David Baszucki said Friday on CNBC’s “Squawk Box.”
In a letter to shareholders, the gaming company wrote that its new age-check feature “restricted on-platform communication for non-age checked users, diluted communication for age-checked users, and slowed new user acquisition,” causing greater-than-expected headwinds.
In January, the company restricted its chat feature to users who completed its age-check verification. According to the company, 73% of age-checked daily active users on Roblox were under 18, with 35% under 13 as of Jan. 31.
To account for the slowed growth, Roblox slashed its full-year 2026 guidance.
The company updated its full-year 2026 bookings to fall between $7.33 billion and $7.6 billion. It forecasted 2026 bookings to be almost $1 billion higher last quarter, falling between $8.28 billion and $8.55 billion.
Roblox’s first-quarter results beat Wall Street’s estimates, with a loss of 35 cents per share beating the estimated loss of 41 cents per share. It reported $1.73 billion in revenue for the quarter, narrowly beating analysts’ estimates of $1.72 billion.
Roblox is facing over 140 lawsuits in U.S. Federal Court accusing the company of failing to protect children from sexual exploitation, according to Reuters. Last month, the company reached settlements with Alabama and West Virginia, agreeing to pay out a combined $23.2 million.
The company announced new account types for younger age groups last month, as well as expanded parental controls.
Roblox 5-day stock chart.
Discover more from InfoVera USA
Subscribe to get the latest posts sent to your email.